![]() This is great for adventure hooks, roleplay and character development. This doesn’t need to be complicated, so don’t worry about drafting a legal contract in triplicate, just a few bullet points will suffice, and you’ll have a much clearer idea of the demands your Patron places upon you. What does the Patron ask of your character in exchange for a sliver of their power? This is where Patron’s differ most significantly from one another (The goals of an Archfey are likely different to those of an unknowable cyclopean entity from beyond the stars) and it’s worth taking some time to jot down some ideas of the terms of your deal. This is a great place to start when creating your Warlock: What problem can they solve for their Patron? Perhaps your Warlock has access to a library warded against extraplanar intruders and the Patron needs something inside, or maybe your character has royal lineage and everyone in your family pledges themselves to this Patron to carry out their will across the land as a mortal vassal? This is wonderfully fertile ground to get creative and develop your character beyond their abilities and stats! What do they want?Īny binding agreement has terms both parties must abide by to uphold their end of the bargain. Now that’s not to say the Warlock is on equal footing with their Patron, (that would be absurd), but the Patron usually needs them for something and is willing to offer a fraction of their own power to do so (if they are aware of the pact at all. Herein lies the central relationship paradigm of the Warlock and Patron: the mutually beneficial relationship. However, they are very interested in making deals with mortals, usually to benefit themselves in some way (which may not become clear until years later, if at all), and they are looking to recruit worthy, desperate, or gullible individuals into their service to accomplish tasks they cannot complete alone. In other words they are looking for people to become instruments of their will in the mortal world and have little to no interest in a fair and equal partnership with you. Patrons, in the context of 5e D&D, are defined in the Player’s Handbook as “mighty inhabitants of other planes of existence-not gods, but almost godlike in their power” (D&D Beyond, Dec 2022). What do they want? What is a Patron, and why should you care?.What is a Patron, and why should you care?.Are you ready to make a deal? Table of Contents ![]() We’ll also touch on each of the published Patrons for Dungeons and Dragons 5e (updated with new releases) and offer example answers to the questions posed in the article. Instead of killing the goddess however, he was instead transformed into a Spinagon.So you’ve made a pact with an otherworldly entity in exchange for power beyond your wildest dreams? No matter which extra-planar being has your name on the dotted line there are certain things all Otherworldly Patrons, and the contracts they sign, have in common and in this article we’ll be taking a look at the ways these things affect your character. Uldrak was a servant of the god Surtur who quested to the Nine Hells to slay Tiamat for his deity. She owed a favor to Halaster Blackcloak in the late 15 th century DR. Nalkara was the empyrean daughter of Auril and Thrym. The only exception was when the empyrean's parents had a reason not to revive their child. Society Īn empyrean who was slain in battle was typically resurrected by one of its parents in its home plane. Empyreans could also innately cast a number of spells, such as commune, dispel evil and good, earthquake, fire storm, greater restoration, pass without trace, plane shift, water breathing, and water walk. They could do devastating earth-shaking damage with their weapons and bolts of pure energy, and could considerably bolster their allies, amplifying their abilities and resistance to magic effects. Combat Īs un-aging creatures of immense powers, empyreans did not contemplate their own mortality and recklessly charged into battle even if at the brink of being slain. However, if an empyrean became corrupted by the Lower Planes or suffered a curse from an evil deity and turned to evil, it could no longer live in its home plane and had to retreat to the Prime Material plane. Īs children of the Upper Planes, most empyreans were usually benevolent creatures. Wilting flowers, salt-water rains, even dying animals and trees might reflect an empyrean's negative emotions, while radiant sunlight, bird song, and playful small animals would manifest around a happy empyrean. The environment around an empyrean physically manifested the empyrean's emotions. Personality Ĭreatures of strong emotions, empyreans were capable of altering their surroundings according to their moods. They had a statuesque appearance and never aged. Empyreans were the universal manifestation of beauty.
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